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10/16/14 SCRATCH Unit 2-  SJ page 83

10/16/14 SCRATCH Unit 2- SJ page 83

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Unit 2

Access the "Learn Scratch" website and select Video Courses Scratch 2  Unit 1 ( 1-6 lessons).


Lesson 1 - Move, Turn and Point

Objective: To learn how to move a sprite, how to turn, and how to point into a given direction or another sprite.

  • Tutorial Part 1: Move and Turn

  • Tutorial Part 2: Pointing

Lesson 2 - Go and Glide, Changing Positions

Objective: To learn how to control the glide movement of sprites and the change of their position on the stage.

  • Tutorial Part 1: Go and Glide

  • Tutorial Part 2: Changing Positions

​Lesson 3 - Bouncing, Locating the Sprite

Objective: To learn how to control the bounce of the sprite when it reaches the edges of the stage, and how to report its location and direction.

  • Tutorial Part 1: Bouncing

  • Tutorial Part 2: Locating the Sprite

Lesson 4 - Changing Costumes

Objective: To learn how to select the next costume of the sprite or any of the its predefined costumes, and to change the stage's background.

  • Tutorial Part 1: Change of Costumes

  • Tutorial Part 2: Change of Backgrounds

​​Lesson 5 - Speaking, Thinking and Graphic Effects

Objective: To learn how to display text messages via the sprites (speech and thought), and how to produce graphic effects.

  • Tutorial Part 1: Speaking and Thinking
  • Tutorial Part 2: Graphic Effects

Lesson 6 - Size, Presence and Layers

Objective: To learn how to control the size, the visible presence and relative layer location of sprites.

  • Tutorial Part 1: Changing Size

  • Tutorial Part 2: Show and Hide

  • Tutorial Part 3: Controlling Layers


​Record important procedures and key processes in your notebook (as a virtual lab entry) in enough detail that you could repeat your actions without watching the video tutorials. . . . you will use these entries as a reference guide in the future when working with SCRATCH.


Each Lesson Tutorial has one or more "Extension" activities relating to it (these are listed on the bottom of each Lesson page).

  • Create a SCRATCH animation that uses what you learned from all 8 tutorials.
  • Identify one example from the tutorials where you used:
    • Variables ( a named piece of data that has a specific, thought changeable value)
    • Algorithm ( step-by-step process for solving a problem)
  • Submit your animation by embedding your animation in the WSQ form.