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Applying Gamification to Classroom Instruction

Author: Trisha Fyfe

Source: Image of light bulb, Public Domain, http://pixabay.com/en/the-light-bulb-light-bulb-lighting-349400/

Video Transcript

Notes on “Applying Gamificaiton to Classroom Instruction”

Overview

(00:00- 00:24) Intro/Objectives

(00:25- 01:36) What is a Game?

(01:37- 02:22) What is Gamificaiton?

(02:23- 03:07) Theories that Support Gamificaiton

(03:08- 04:58) Application of Gamificaiton

(04:59- 05:17) Resources

(05:18- 05:47) Recap

(05:48- 06:28) Reflection 

Additional Resources

Using Gamification and Flipped Classroom models to support learner engagement and autonomy

This presentation by Philip Vinogradov provides a comprehensive overview with images, graphics, and videos of how and why to use gamification in the classroom. Vinogradov connects gamification to mastery, flipped learning, differentiation, student voice and choice, and engagement.
https://prezi.com/hzqbzhjmcuyl/gamification/


What is Gamification and Why Use It in Teaching?

This blog post from Johns Hopkins University provides a clear overview for teachers considering implementing gamification in the classroom. In addition, it explores how an instructor used an MIT game with a class and provides links for you to access three gaming options from MIT.
http://ii.library.jhu.edu/2014/05/13/what-is-gamification-and-why-use-it-in-teaching/