Recognize the use of texture,time, and pattern in art and distinguish between them
Name some techniques and mediums used by artists to convey motion in both static and time-based art forms
Visual texture refers to an implied sense of texture that the artist creates through the use of various artistic elements such as line, shading and color.
Actual texture refers to the physical rendering or the real surface qualities we can notice by touching an object.
Visible brushstrokes and excess use of paint will create a texture that will add to the expressiveness of a painting, and draw attention to specific areas within it.
A recurring pattern is known as a motif.
It is possible for an artwork to contain numerous visual textures but still remain smooth to the touch.
Tangible; perceptible to the sense of touch.
Texture in art stimulates the senses of sight and touch and refers to the tactile quality of the surface of the art. It is based on the perceived texture of the canvas or surface, which includes the application of the paint. In the context of artwork, there are two types of texture: visual and actual. Visual texture refers to an implied sense of texture that the artist creates through the use of various artistic elements such as line, shading and color. Actual texture refers to the physical rendering or the real surface qualities we can notice by touching an object, as is the case with three-dimensional art.
It is possible for an artwork to contain numerous visual textures, yet still remain smooth to the touch. Take for example Realist or Illusionist works, which rely on the heavy use of paint and varnish, yet maintain an utterly smooth surface. In Auguste Rodin's sculpture "The Thinker" we can notice a great deal of texture in the bronze sculpture especially, while the surface of the work remains very smooth .
Paintings often use actual texture as well, which we can notice through the application of paint. Visible brushstrokes and excessive use of paint will create a texture that adds to the expressiveness of a painting, and draw attention to specific areas within it.The artist Vincent Van Gogh is known to have used a great deal of actual texture in his paintings, which we can see in the thick application of paint in "Wheat Field with Cypressest" . These two artworks can be a great comparison of texture because they both represent reality and they are full of different types of texture.
Pattern refers to a type of theme, or recurring visual event, in an artwork. Patterns often make use of symmetry in addition to the repetition of elements in a predictable manner. Visual patterns are everywhere in both art and nature. A recurring pattern is known as a motif. Common visual patterns include simple decorations such as stripes and polka dots, but can also be more complex such as the elaborate patterns we see exemplified in Rococo design. The artist Andy Warhol is known to have used Marilyn Monroe as a face of his screen painting " Marilyn Diptch" and the artists uses patterns by repeating Marilyn's face more twenty five times with bright colors on one side and creating another side with black and white colors. A good comparison to this photo would be the "Cueva de las Manos" which is an artwork of different hand prints by caveman which are repeated on a wall such as Andy's painting were Marilyn face is repeated more than once.
Time and Motion
Motion is one of the tools by which artists organize their artistic elements, and it can be achieved in static and time-based art forms.
Techniques such as scale and proportion are used to create the feeling of motion or the passing of time in static a visual piece.
The placement of a repeated element in different area within an artwork is another way to imply motion and the passing of time.
Visual experiments in time and motion were first produced in the mid-19th century and the photographer Eadweard Muybridge is well-known for his sequential shots.
The time-based mediums of film, video, kinetic sculpture and performance art show time and motion by their very definitions.
Fixed in place; having no motion.
frames per second
The number of times an imaging device produces unique consecutive images (frames) in one second. Abbreviation: FPS.
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Motion or movement is considered to be one of the "principles of art": that is, one of the tools by which artists organize their artistic elements. This can be achieved both in static art forms, and, more easily, in time-based art forms. Motion can show a direct action or it can show the intended path for the viewer's eye to follow through a piece.
Techniques such as scale and proportion are used to create the feeling of motion or the passing of time in static visual artwork. For example, on a flat picture plane, an image that is smaller and lighter colored than the rest will appear to be in the background. Another technique for implying motion and/or time is the placement of a repeated element in different areas within an artwork.
Visual experiments in time and motion were first produced in the mid-19th century. The photographer Eadweard Muybridge is well-known for his sequential shots of humans and animals walking, running, and jumping, which he displayed together to illustrate the motion of his subjects. Another important work in terms of motion and time is Marcel Duchamp's "Nude Descending a Staircase" . Known as a Futurist work, this painting also has Cubist influences and exemplifies an absolute feeling of movement from the upper left to lower right corner of the piece. Another important work of time is "Moai" by Polynesian Colonizers which are representations of their deceased ancestors and it can be compared to the painting "The Persistence of Memory" by Salvador Dali which has many different analysis and the comparison between these two artworks is that they both talk about memory and they both can be related to time.
While static art forms have the ability to imply or suggest time and motion, the time-based mediums of film, video, kinetic sculpture, and performance art demonstrate time and motion by their very definitions. Film is many static images that are quickly passed through a lens. Video is essentially the same process, but instead it is digitally-based and has fewer frames per second. Performance art takes place in real-time, and makes use of real people and objects, much like theatre. Kinetic art is art that moves or depends on movement, for its effect. All of these mediums inherently use time and motion to express their narratives and imagery.