Source: GLOBE, CLKER, http://bit.ly/1tsqqwC; STICK FIGURE, PIXABAY, HTTP://BIT.LY/1W82EOB; UMBRELLA, PIXABAY, HTTP://BIT.LY/1WTGEV7; Casette, Pixabay, http://bit.ly/1H8LeM0; Tapes, Pixabay, http://bit.ly/1BiV61U; Disc, Morguefile, http://mrg.bz/t0Sg5t; Record, Pixabay, http://bit.ly/1484rzm; iPod, Pixabay, http://bit.ly/1Ezgmq8; Commerce, Pixabay, http://bit.ly/1rtLhOK; Fingerprint, Clker, http://bit.ly/1zMyolQ; Warning, Clker, http://bit.ly/1BiVPzZ; Green Tick, Clker, http://bit.ly/1H8M7Ep; Credit Card, Pixabay, http://bit.ly/1JWQW63
Hi, everyone, and welcome to today's lesson. My name is Gino Sangiuliano, and the topic we'll be covering is Digital Commerce. So let's get started.
Digital commerce is one of the nine elements that falls on the umbrella term Digital Citizenship. What Digital Citizenship is, the acceptable, appropriate, and responsible use of technology. The elements are Digital Access, Digital Commerce, the topic of today's lesson, Digital Literacy, Digital Etiquette, Digital Law, Digital Rights, and Responsibilities, Digital Help, and finally, Digital Security.
I remember the first time I got a glimpse of Digital Commerce. My wife and I were on a trip to the Rock and Roll Hall of Fame in Cleveland, Ohio. It was in the early 2000s, and one of the exhibits tracked the history of music recordings, and how music was sold, and I saw my childhood flashed before my eyes. I was reminded of the old 45s with the scratchy sound and the dusty needle.
My sister used to have 8-track tapes. Then, I would have the traditional cassette tapes, and when they would get tangled up, I remember spending hours winding them up with a pencil. And finally, when I entered around college age, CDs were in vogue, and I thought they were the greatest invention ever.
What struck me was that the last piece in this procession of technology was something I wasn't familiar with at all. It was an MP3 player. And the whole notion of downloading a song was completely knew. It was the first time, in my lifetime, that I remember that one could purchase something with a digital transaction and not really have anything tangible to hold onto, like an album, or a cassette, or a CD, and I remember that being quite surprising to me, which brings us to what we're going to talk about today, Digital Commerce.
What does it mean? Well, it's buying and selling goods electronically, but it's also protecting one's financial information online. As Digital Commerce becomes part of our daily lives, and almost an afterthought, there are a few things that need to be recognized. For example, there are some negatives. Many transactions conducted online can be illegal, many are immoral, some can even be dangerous, but it's not all bad. Conducting business online can be extremely convenient, safe, and offer many benefits to consumers.
There are numerous ways that students are participating in Digital Commerce every day. For example, students are raising awareness and donating funds to charitable organizations through online sites. They're able to choose and order their lunches through school websites. They can purchase tickets to school events online. They can subscribe to different games and activities. They can also publish and sell original content online. And finally, they can register for classes in different programs through websites.
The bottom line is that teachers and students alike need to continually acquire new skills, new habits, and develop new attitudes towards online transactions. As our society continues to move in the direction of digital commerce, it is our responsibility as teachers to model and instruct students on this ever-evolving practice. Let's summarize.
We reviewed the nine elements of Digital Citizenship. We focused on Digital Commerce, and defined the term. We talked about what users need to know in today's world, and what Digital Commerce looks like to today's student. And we talked about how it's important to engage responsibly in these practices. I would like to leave you with this final thought. As a Digital Consumer, think about how many different passwords and usernames you currently have. The answer may surprise you.
As you reflect on how this new information can be applied, you may want to explore the additional resources section that accompany this video presentation. This is where you'll find links to resources chosen to help you deepen your learning and explore ways to apply your newly acquired skills. Thanks again for watching. Have a great day.
(00:10-00:41) Digital Citizenship Overview
(00:42-01:52) Digital Commerce-My Story
(01:53-02:02) Definition of Digital Commerce
(02:03-02:28) What Users Need To Know
(02:29-03:01) Student Participation
(03:02-03:23) Teaching Digital Commerce
(03:47-04:16) Food for Thought
Virtual Collaboration Project
Digiteen Wiki from Flat Classroom Project - this site is created by students who were involved in a virtual collaboration project, the Flat Classroom Project. The wiki outlines what teens need to know about digital commerce in teen friendly language. Using this site with your students will help you build an entry level understanding of digital commerce. You may consider having students explore Flat World Project opportunities as an additional application of this resource.
Digital Commerce in the Classroom
Google Site with a digital commerce overview, lesson, and rubric. This resource offers you the necessary tools to teach your students about digital commerce. The lesson plan comes with step by step instructions and explanations. In addition, the lesson plan has embedded resources, requiring no additional resources. Further, this lesson was designed using elements of Understanding by Design that you may choose to revisit as you develop your own essential questions and lesson plans for your classroom.