(00:00 - 00:11) Introduction
(00:12 - 00:28) What will you learn today?
(00:29 - 02:08) What is Behaviorism?
(02:09 - 03:42) What is Cognitivism?
(03:43 - 04:42) The Theory of Conditioned Learning
(04:43 - 05:47) What is Humanism?
(05:48 - 07:03) What is Constructivism?
(07:04 - 07:56) What did you learn today?
(07:57 - 08:27) Reflection
This is a helpful resource from Knewton that explains gamification in the form of an infographic.
A User-Centered Theoretical Framework for Meaningful Gamification
This report by Scott Nicholson offers a framework to use in designing gamification experiences in the classroom that are student centered. The framework includes student motivation and universal design as integral components.
Two Paths to Motivation through Game Design Elements: Reward-Based Gamification and Meaningful Gamification
Although only an abstract, this provides a very useful take on gamification.
Using Moodle to differentiate instruction
This article explores how to use Moodle to differentiate instruction around student resources and activities. The list of ideas provides practical suggestions and how-to steps for teachers who use Moodle as their platform to gamify their instruction. In fact, many of the suggestions can be used across a variety of LMS platforms.