Use Sophia to knock out your gen-ed requirements quickly and affordably. Learn more
×

Gamification Theories

Author: Ashley Sweatt
Video Transcript

Notes on "Gamification Theories"

Overview

(00:00 - 00:11) Introduction

(00:12 - 00:28) What will you learn today?

(00:29 - 02:08) What is Behaviorism?

(02:09 - 03:42) What is Cognitivism?

(03:43 - 04:42) The Theory of Conditioned Learning

(04:43 - 05:47) What is Humanism?

(05:48 - 07:03) What is Constructivism?

(07:04 - 07:56) What did you learn today?

(07:57 - 08:27) Reflection

 

Additional Resources

A User-Centered Theoretical Framework for Meaningful Gamification

This report by Scott Nicholson offers a framework to use in designing gamification experiences in the classroom that are student centered. The framework includes student motivation and universal design as integral components.
http://scottnicholson.com/pubs/meaningfulframework.pdf


Two Paths to Motivation through Game Design Elements: Reward-Based Gamification and Meaningful Gamification

Although only an abstract, this provides a very useful take on gamification.
https://www.ideals.illinois.edu/bitstream/handle/2142/42082/313.pdf?sequence=2


Using Moodle to differentiate instruction

This article explores how to use Moodle to differentiate instruction around student resources and activities. The list of ideas provides practical suggestions and how-to steps for teachers who use Moodle as their platform to gamify their instruction. In fact, many of the suggestions can be used across a variety of LMS platforms.
http://www.k12opened.com/blog/archives/321