Visit the following web site to gain an understanding of how game
interfaces have changed over the years as technology has progressed:
http://www.hongkiat.com/blog/video-games-ui-evolution/
These next few links will take you to articles that discuss design principles for interfaces:
https://gamedesignconcepts.wordpress.com/2009/08/24/level-17-user-interfaces/
http://gamedevelopment.tutsplu...
Video from a talk given by Mike Stern about user interface design for iOS games. Don't get hung up on the medium but rather the principles he discusses and why those principle apply to the iOS and iPod/iPad screens. Think about how your medium influences the visual interface choices you have to make for your own game.
Some resources to help you with story boarding your game:
http://finegamedesign.com/script/ - includes a Word template
https://docs.google.com/a/linwoodschools.org/document/d/1h7mr9cV-eKfgfkLjW6tKbpBwiL4OpOZLLZfxvZIPxiU/edit - Google Doc template
This week you should be busy preparing to build a prototype for your game next week, so your challenge this week is to storyboard out the prototype - plan out the characters, interface, media and anything else you need. You also should be familiar with the tool you are using to create the game, so make sure you spend lots of time with it. Bring the storyboard to class so you can work from it while developing the prototype.