You may recall that operant conditioning refers to learning that occurs as a result of the consequences of behaviors or actions, which makes it more or less likely for that action to occur. Recall also that reinforcers are anything that follows a response and makes it more likely for that response to be repeated.
There are two different types of reinforcers:
Reinforcers can be used in more abstract and complex ways to explain how all of human behavior occurs. This tutorial will explain how some of those higher-level reinforcers help to create a wide range of human behaviors.
There are different levels of reinforcers, which have gradually become more abstract and more complex in the way that they are applied. This tutorial will focus mainly upon positive reinforcers as examples, but keep in mind that negative reinforcers also apply to these concepts.
Primary reinforcers are basic types of reinforcers that are rewarding and desirable in and of themselves.
These are things that people don't have to learn to like, but rather things that people typically innately like.
Primary reinforcers are generally very basic things related to biological needs, such as:
EXAMPLE
If somebody offers you a piece of candy, even as a small child, you would instinctively know that you like it because it's a sweet thing, and you’re programmed biologically to love sweet things.Secondary reinforcers are reinforcers that people have to learn to value. These are things that are rewarding and desirable generally because they're related to a primary reinforcer. They're not necessarily something that, as a child, you would automatically know that you should like and want.
There are different categories of secondary reinforcers:
EXAMPLE
For example, money is a secondary reinforcer because it's not something that you necessarily value in any way on its own, because it's just paper. However, you know that you can use it to buy things like food or other things that you want.EXAMPLE
Children tend to associate attention with biological primary reinforcers like food or physical contact. However, it's not necessarily something that they innately know they should like or want.EXAMPLE
If you’re playing a video game, elements like the background music or the flashing colors let you know exactly how you’re performing in the game. Thus, this feedback improves the likelihood of you modifying your behavior to do what you're supposed to be doing.It is important to note that secondary reinforcers are not less powerful than primary reinforcers; the desire for things like money or social attention can oftentimes be more powerful.
Source: This work is adapted from Sophia author Erick Taggart.