Source: Image of Group Critique, Creative Commons http://commons.wikimedia.org/wiki/File:Graphic_Design_Critique.jpg
Hi, everyone. My name is Mario. And I'd like to welcome you to today's lesson on critique.
So we'll talk about critique and figure out why it's important, and how it helps us in discussing, analyzing, and improving a visual communicator's work. So as always, feel free to stop, fast forward, and rewind, as you see fit. And then, when you're ready to go, let's dive in.
So critique is a normal and important part of the design process that may occur when a project is finished or throughout its development. And a critique is also known as a "crit", a collaborative meeting, where the participants describe, analyze, and interpret work with the goal of evaluating and improving it. And it's a very interactive, collaborative process, typically led by a facilitator.
So you might have critiques at work or school, client office, or studios, and many other venues, where your work is being presented or submitted. And again, you can have it with team members, coworkers, instructors, or teachers, clients, lead artist, or whoever could be acting as a facilitator for the critique.
Now, critiques can also be written or oral on the individual bases, but it's best carried out as a live group activity, because different people see designs differently. So it's a great idea to get feedback to how a design is communicated to a viewer and what you can do as a designer to make it more effective.
Well, believe it or not, that covers our quick lesson today on critique. We'll end with our single key term, which is, of course, critique. And don't forget that everyone's a critic, so be prepared for a little critiquing now and again. My name is Mario. And I will see you next lesson.
Also known as a "crit", a collaborative meeting where the participants describe, analyze and interpret work with the goal of evaluating and improving it.