Source: Image of blueprint, Public Domain, http://mrg.bz/728xel Image of headphones, Public Domain, http://mrg.bz/jdgo4D Image of glasses and spoons, Public Domain, http://mrg.bz/Ehx1s5 Image of girl playing guitar, Public Domain, http://mrg.bz/h4RKhJ Image of hand, Public Domain, http://mrg.bz/CFcftR Image of young girl, Public Domain, http://mrg.bz/IQ1Zer Image of robotics figure, Public Domain, http://mrg.bz/EZilbn Image of students, Public Domain, http://mrg.bz/lTxCqR
(00:00 - 00:12) Introduction
(00:13 - 00:23) What will you learn today?
(00:24 - 00:54) What is UDL?
(00:55 - 01:31) Principle I: Providing Multiple Means of Representation
(01:32 - 02:18) Principle II: Providing Multiple Means of Action and Expression
(02:19 - 02:51) Principle III: Providing Multiple Means of Engagement
(02:52 - 03:38) What did you learn today?
(03:39 - 04:04) Reflection
Disabilities, Opportunities, Internetworking, and Technology (DO-IT): Applications of Universal Design
DO-IT is funded by the U.S. Department of Education and the National Science Foundation to share strategies and resources on Universal Design, promoting the development of accessible products and environments. This website includes guidance documents and training materials relevant to UDL.
Incorporating Universal Design Principles in the Development, Delivery, and Assessment of Your Instruction
This presentation is a clear overview of applying UDL to instruction and includes active links to resources to support your application of UDL in the classroom.